You have Aurora who is following in her father’s footsteps as a servant of Tanah-Toh, Brigadine who seems like a clumsy knight but is Auroras best friend. The main characters are uniquely different and seem interesting enough but there isn’t much fleshing out of their backstories. The different areas are quite nicely drawn too but some areas do look much better than others. Some people like these kinds of challenging puzzles but it probably took me about 40 minutes just to do this puzzle which felt unnecessarily tricky and out of place to the rest of the game.Īs for the characters in the game they are quite nicely drawn but nothing breathtaking. There is a memory pattern minigame which wasn’t too bad and there was a right stinker towards the end of the game where you have direct magical currents to form a certain pattern but there was little to no explanation to what you had to do. There is a lockpick puzzle that reminds of the game lights out where you have to get all the locks the same height but each button you push moves different pins so you have to work out the pattern which can either take a long time or you might just fluke your way through it. There are also some minigames/puzzles that are scattered around which seem a bit out of place and I found some quite annoying. There is also decision making elements in the game that have a small influence on how the story plays out but it does make for some intrigue on how the story plays out on the other options for some replay value. The game has a difficulty option to choose from and doing so will be the difference between your party auto-healing after every battle or not and you have to use all healing items you can find to restore mana and health. It is turn-based and your party will always go first unless you are ambushed which doesn’t happen often. Some stronger skill moves cost the whole two action points to use. Movement can either consume one action point or two depending on how far you want to move. You play on an isometric grid and your movement and skills come at the cost of action points which each character always has 2. You are given a nicely drawn intro followed by a decent tutorial of how the game is played. So Aurora then sets up her expedition to rescue her father’s expedition and that is where you must decide the outcome. The first party sent contains Aurora’s father and it is discovered they are captured by the goblins. The followers of Tannah-Toh are sent to scout the city to recover what elven knowledge is left. The goblins have captured the elven princess and taken over the city and slaughtered the elves. News that the Elven city Lennorian has been sacked and overrun by the goblins the elves once coexisted with but were since warring with after they were banished, has reached other lands. Their followers are often sent on dangerous quests/pilgrimages to recover lost knowledge. They focus on history and magical artifacts but are about sharing knowledge and wisdom. The Story centres around Aurora who is a devout follower of the god Tanah-Toh. I am a big fan of tactics based games from the highly tricky Xcom to lengthy final fantasy tactics and this resembles a lighter version of the latter. Having played a few other 1C titles like Fell Seal which I loved, Deep sky derelicts which was ok and Kings Bounty 2 which I didn’t get on with I was intrigued to see this offering. Developed by 40 Giants Entertainment and Published by 1C Online Games 505, Reverie Knights Tactics is the new strategy RPG on the block.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |